OPEN-SOURCE SCRIPT
HalfTrend Adaptive Pro v3

half trend version 3.1//version=6
indicator("Candlestick Recognizer v1 (Praveen Edition)", overlay=true, max_labels_count=500)
// ──────────────────────────────
// Inputs: toggles & thresholds
// ──────────────────────────────
grpUse = "Enable Patterns"
useEngulf = input.bool(true, "Engulfing (Bull/Bear)", group=grpUse)
usePiercing = input.bool(true, "Piercing Line / Dark Cloud", group=grpUse)
useMarubozu = input.bool(true, "Marubozu (Bull/Bear)", group=grpUse)
useHammers = input.bool(true, "Hammer / Hanging Man", group=grpUse)
useInverted = input.bool(true, "Inverted Hammer / Shooting Star", group=grpUse)
useDoji = input.bool(true, "Doji", group=grpUse)
useStars = input.bool(true, "Morning/Evening Star", group=grpUse)
useThree = input.bool(true, "Three Soldiers / Three Crows", group=grpUse)
grpThr = "Thresholds"
minBodyPct = input.float(0.6, "Min Body vs Range (0-1) for 'strong body'", step=0.05, group=grpThr)
maxDojiBodyPct = input.float(0.1, "Max Body vs Range (0-1) for Doji", step=0.02, group=grpThr)
minEngulfFactor = input.float(1.02, "Engulf body size factor", step=0.01, group=grpThr)
wickRatioHammer = input.float(2.0, "Hammer lower wick ≥ body ×", step=0.1, group=grpThr)
wickRatioShooting = input.float(2.0, "Shooting Star upper wick ≥ body ×", step=0.1, group=grpThr)
gapTolerance = input.float(0.15, "Star gap tolerance as % of ATR", step=0.01, group=grpThr)
grpVis = "Visuals"
showLabels = input.bool(true, "Show Labels", group=grpVis)
labelSize = input.string("normal", "Label Size", options=["tiny","small","normal","large","huge"], group=grpVis)
onlyConfirmed = input.bool(true, "Only on bar close (confirmed)", group=grpVis)
// Colors
bullCol = color.new(color.green, 0)
bearCol = color.new(color.red, 0)
warnCol = color.new(color.yellow, 0)
textCol = color.black
// Helper to gate by confirmation
confirmed = onlyConfirmed ? barstate.isconfirmed : true
// ──────────────────────────────
// Candle math helpers
// ──────────────────────────────
body(o, c) => math.abs(c - o)
range(h, l) => h - l
isBull(o, c) => c > o
isBear(o, c) => c < o
upperW(h, o, c) => h - math.max(o, c)
lowerW(l, o, c) => math.min(o, c) - l
safeDiv(x, y) => y == 0.0 ? 0.0 : x / y
// Current and previous (p1, p2)
o = open, c = close, h = high, l = low
o1 = open[1], c1 = close[1], h1 = high[1], l1 = low[1]
o2 = open[2], c2 = close[2], h2 = high[2], l2 = low[2]
b = body(o, c)
r = range(h, l)
ub = upperW(h, o, c)
lb = lowerW(l, o, c)
b1 = body(o1, c1)
r1 = range(h1, l1)
b2 = body(o2, c2)
r2 = range(h2, l2)
bull = isBull(o, c)
bear = isBear(o, c)
bull1 = isBull(o1, c1)
bear1 = isBear(o1, c1)
bull2 = isBull(o2, c2)
bear2 = isBear(o2, c2)
bodyVsRange = safeDiv(b, r)
bodyVsRange1 = safeDiv(b1, r1)
bodyVsRange2 = safeDiv(b2, r2)
atr = ta.atr(14)
// ──────────────────────────────
/* Pattern logic */
// ──────────────────────────────
// 1) Engulfing
bullEngulf = useEngulf and confirmed and bear1 and bull and (b >= b1 * minEngulfFactor) and (o <= c1) and (c >= o1)
bearEngulf = useEngulf and confirmed and bull1 and bear and (b >= b1 * minEngulfFactor) and (o >= c1) and (c <= o1)
// 2) Piercing Line / Dark Cloud Cover
piercing = usePiercing and confirmed and bear1 and bull and c > (o1 + c1)/2 and o <= l1 + (h1 - l1)*0.25 // open near/below prior low, close into upper half
darkCloud = usePiercing and confirmed and bull1 and bear and c < (o1 + c1)/2 and o >= h1 - (h1 - l1)*0.25 // open near/above prior high, close into lower half
// 3) Marubozu (strong body, tiny wicks)
maruBull = useMarubozu and confirmed and bull and bodyVsRange >= minBodyPct and ub <= b * 0.1 and lb <= b * 0.1
maruBear = useMarubozu and confirmed and bear and bodyVsRange >= minBodyPct and ub <= b * 0.1 and lb <= b * 0.1
// 4) Hammer / Hanging Man (small body, long lower wick)
hammer = useHammers and confirmed and bull and lb >= b * wickRatioHammer and ub <= b * 0.5
hangingMan = useHammers and confirmed and bear and lb >= b * wickRatioHammer and ub <= b * 0.5
// 5) Inverted Hammer / Shooting Star (small body, long upper wick)
invHammer = useInverted and confirmed and bull and ub >= b * wickRatioShooting and lb <= b * 0.5
shootingStar = useInverted and confirmed and bear and ub >= b * wickRatioShooting and lb <= b * 0.5
// 6) Doji
doji = useDoji and confirmed and bodyVsRange <= maxDojiBodyPct
// 7) Morning Star
indicator("Candlestick Recognizer v1 (Praveen Edition)", overlay=true, max_labels_count=500)
// ──────────────────────────────
// Inputs: toggles & thresholds
// ──────────────────────────────
grpUse = "Enable Patterns"
useEngulf = input.bool(true, "Engulfing (Bull/Bear)", group=grpUse)
usePiercing = input.bool(true, "Piercing Line / Dark Cloud", group=grpUse)
useMarubozu = input.bool(true, "Marubozu (Bull/Bear)", group=grpUse)
useHammers = input.bool(true, "Hammer / Hanging Man", group=grpUse)
useInverted = input.bool(true, "Inverted Hammer / Shooting Star", group=grpUse)
useDoji = input.bool(true, "Doji", group=grpUse)
useStars = input.bool(true, "Morning/Evening Star", group=grpUse)
useThree = input.bool(true, "Three Soldiers / Three Crows", group=grpUse)
grpThr = "Thresholds"
minBodyPct = input.float(0.6, "Min Body vs Range (0-1) for 'strong body'", step=0.05, group=grpThr)
maxDojiBodyPct = input.float(0.1, "Max Body vs Range (0-1) for Doji", step=0.02, group=grpThr)
minEngulfFactor = input.float(1.02, "Engulf body size factor", step=0.01, group=grpThr)
wickRatioHammer = input.float(2.0, "Hammer lower wick ≥ body ×", step=0.1, group=grpThr)
wickRatioShooting = input.float(2.0, "Shooting Star upper wick ≥ body ×", step=0.1, group=grpThr)
gapTolerance = input.float(0.15, "Star gap tolerance as % of ATR", step=0.01, group=grpThr)
grpVis = "Visuals"
showLabels = input.bool(true, "Show Labels", group=grpVis)
labelSize = input.string("normal", "Label Size", options=["tiny","small","normal","large","huge"], group=grpVis)
onlyConfirmed = input.bool(true, "Only on bar close (confirmed)", group=grpVis)
// Colors
bullCol = color.new(color.green, 0)
bearCol = color.new(color.red, 0)
warnCol = color.new(color.yellow, 0)
textCol = color.black
// Helper to gate by confirmation
confirmed = onlyConfirmed ? barstate.isconfirmed : true
// ──────────────────────────────
// Candle math helpers
// ──────────────────────────────
body(o, c) => math.abs(c - o)
range(h, l) => h - l
isBull(o, c) => c > o
isBear(o, c) => c < o
upperW(h, o, c) => h - math.max(o, c)
lowerW(l, o, c) => math.min(o, c) - l
safeDiv(x, y) => y == 0.0 ? 0.0 : x / y
// Current and previous (p1, p2)
o = open, c = close, h = high, l = low
o1 = open[1], c1 = close[1], h1 = high[1], l1 = low[1]
o2 = open[2], c2 = close[2], h2 = high[2], l2 = low[2]
b = body(o, c)
r = range(h, l)
ub = upperW(h, o, c)
lb = lowerW(l, o, c)
b1 = body(o1, c1)
r1 = range(h1, l1)
b2 = body(o2, c2)
r2 = range(h2, l2)
bull = isBull(o, c)
bear = isBear(o, c)
bull1 = isBull(o1, c1)
bear1 = isBear(o1, c1)
bull2 = isBull(o2, c2)
bear2 = isBear(o2, c2)
bodyVsRange = safeDiv(b, r)
bodyVsRange1 = safeDiv(b1, r1)
bodyVsRange2 = safeDiv(b2, r2)
atr = ta.atr(14)
// ──────────────────────────────
/* Pattern logic */
// ──────────────────────────────
// 1) Engulfing
bullEngulf = useEngulf and confirmed and bear1 and bull and (b >= b1 * minEngulfFactor) and (o <= c1) and (c >= o1)
bearEngulf = useEngulf and confirmed and bull1 and bear and (b >= b1 * minEngulfFactor) and (o >= c1) and (c <= o1)
// 2) Piercing Line / Dark Cloud Cover
piercing = usePiercing and confirmed and bear1 and bull and c > (o1 + c1)/2 and o <= l1 + (h1 - l1)*0.25 // open near/below prior low, close into upper half
darkCloud = usePiercing and confirmed and bull1 and bear and c < (o1 + c1)/2 and o >= h1 - (h1 - l1)*0.25 // open near/above prior high, close into lower half
// 3) Marubozu (strong body, tiny wicks)
maruBull = useMarubozu and confirmed and bull and bodyVsRange >= minBodyPct and ub <= b * 0.1 and lb <= b * 0.1
maruBear = useMarubozu and confirmed and bear and bodyVsRange >= minBodyPct and ub <= b * 0.1 and lb <= b * 0.1
// 4) Hammer / Hanging Man (small body, long lower wick)
hammer = useHammers and confirmed and bull and lb >= b * wickRatioHammer and ub <= b * 0.5
hangingMan = useHammers and confirmed and bear and lb >= b * wickRatioHammer and ub <= b * 0.5
// 5) Inverted Hammer / Shooting Star (small body, long upper wick)
invHammer = useInverted and confirmed and bull and ub >= b * wickRatioShooting and lb <= b * 0.5
shootingStar = useInverted and confirmed and bear and ub >= b * wickRatioShooting and lb <= b * 0.5
// 6) Doji
doji = useDoji and confirmed and bodyVsRange <= maxDojiBodyPct
// 7) Morning Star
Script open-source
Dans l'esprit de TradingView, le créateur de ce script l'a rendu open-source, afin que les traders puissent examiner et vérifier sa fonctionnalité. Bravo à l'auteur! Vous pouvez l'utiliser gratuitement, mais n'oubliez pas que la republication du code est soumise à nos Règles.
Clause de non-responsabilité
Les informations et les publications ne sont pas destinées à être, et ne constituent pas, des conseils ou des recommandations en matière de finance, d'investissement, de trading ou d'autres types de conseils fournis ou approuvés par TradingView. Pour en savoir plus, consultez les Conditions d'utilisation.
Script open-source
Dans l'esprit de TradingView, le créateur de ce script l'a rendu open-source, afin que les traders puissent examiner et vérifier sa fonctionnalité. Bravo à l'auteur! Vous pouvez l'utiliser gratuitement, mais n'oubliez pas que la republication du code est soumise à nos Règles.
Clause de non-responsabilité
Les informations et les publications ne sont pas destinées à être, et ne constituent pas, des conseils ou des recommandations en matière de finance, d'investissement, de trading ou d'autres types de conseils fournis ou approuvés par TradingView. Pour en savoir plus, consultez les Conditions d'utilisation.